100 Coins
Radical Psycho Machine RPM Racing

Radical Psycho Machine RPM Racing

SNES
2.9xSales / Listing Ratio 23Annual Sales 8Active Listings
Details ↓

RPM Racing was preceded by Rareware's R.C. Pro-Am in 1988 and Electronic Art's Racing Destruction Set in 1985, with the latter being the larger influence. It is a precursor to Rock 'n Roll Racing, which was done by the same developer. Combat, obstacles and traction on the non-flat tracks play a significant role. There are 3 vehicle types to choose from that perform differently on pavement, dirt, ice, flat or bumpy tracks. Cars can be armed with oil, nitro and mines. Additionally, there are 3 levels of tires, engines, shocks and armor. There are full race season, single race and custom track modes. In 1 player games, the 2nd player is replaced with one of 8 AI opponents who are each associated with their own vehicle. In season mode, each track has an entrance fee and cash prize for placing 1st; often lesser cash prizes for lesser placements are also awarded. For an additional fee, racers can opt to move to a higher racing class (levels) where fees and prizes are bigger. Each class has its own set of tracks that the player may choose from. No track is mandatory or unavailable within a class. The player also has the option of going back to a lower class for free, which may become necessary if funds are eaten up be fees without winning prizes. However, going up always incurs a fee, even if the player has been there before. Custom track designing is not intuitive but fairly easy to learn. Players can set the track's laps, gravity and starting line type. Each track section can be pavement, dirt, or ice. Track sections are laid out like puzzle pieces on a 2D non-isometric grid (Pipe-Mania style). Sections include horizontal and vertical straights, four standard 90° turns, eight T-sections for diverging and converging multiple paths in any direction and a criss-cross. Either a horizontal or vertical special straight section is used as the starting grid. The starting grid can be oriented forward, reversed, face-off with player 1 forward, or face-off with player 1 reversed. 7 points are used to adjust the 6 slopes in straight sections to 5 different heights. Slopes can be flat (0:1), inclined (1:1), or steep (2:1). Non-straight sections can only be adjusted for height for the entire section at once. An isometric view of individual sections is provided to help to orient the section's design to the adjacent sections. If the edge of a section does not match the height of the adjacent section(s), the player is warned immediately but may proceed without correcting the error immediately. But such error must be eliminated before the track can be saved. Also required for a track to be saved is no dead ends, and a starting grid section. The track verification is surprisingly liberal, even allowing diverging and converging paths that are against the flow of traffic (like turning around and going the wrong way up a freeway merging lane). The AI opponents are generally not able to discern the fastest or shortest route and can even be diverted into a path with no natural exit, or with very clever path designs, valid lap paths can be entirely different for player 1, player 2 and AI players; which can lead to interesting traffic patterns.

Raw name Radical Psycho Machine RPM Racing UPC 040421820016 ASIN B00119ULHQ eBay EPID 56257519 Region NTSC_U

Radical Psycho Machine RPM Racing SNES price & value

Radical Psycho Machine RPM Racing for SNES is currently worth about $16.30 for a complete-in-box (CIB) copy. Real-market prices from eBay sold listings, updated daily.

Frequently asked questions

How much is Radical Psycho Machine RPM Racing (SNES) worth?
A complete-in-box (CIB) copy of Radical Psycho Machine RPM Racing for SNES is worth about $16.30 based on recent eBay sold listings.
How does the 100 Coins price compare to PriceCharting?
PriceCharting publishes one price per condition for Radical Psycho Machine RPM Racing on Super Nintendo. 100 Coins computes its own average from the individual eBay sold listings it tracks for this exact edition, weighted so recent sales count for more — which is why the two differ. Both numbers are shown on every condition card above.
Where does 100 Coins get its price data?
All prices on 100 Coins come from real eBay sold listings — actual completed transactions, not asking prices or estimates. Prices are updated daily.
Source Date Price Completeness Description Report
eBay 2024-12-01 $25.09 CIB Radical Psycho Machine Racing RPM SNES Complete CIB Good Condition! Nice!
eBay 2024-11-22 $9.99 Game Only Radical Psycho Machine RPM Racing - SNES Super Nintendo - Cart Only Tested
eBay 2024-11-10 $69.98 CIB Radical Psycho Machine RPM Racing (SNES) Super Nintendo CIB Complete 1991 RARE
eBay 2024-10-24 $2.20 Game Only Radical Psycho Machine Racing (SNES Super Nintendo) Cart Only Tested Authentic
eBay 2024-09-19 $9.99 Game Only Radical Psycho Machine RPM Racing - SNES Super Nintendo - Cart Only Tested
eBay 2024-09-08 $31.00 CIB Radical Psycho Machine RPM Racing (SNES) Super Nintendo CIB Complete 1991 RARE
eBay 2024-04-30 $29.99 CIB Radical Psycho Machine RPM Racing (SNES) Super Nintendo CIB Complete 1991
eBay 2024-04-25 $22.49 CIB Radical Psycho Machine RPM Racing (SNES) Super Nintendo CIB Complete 1991
eBay 2024-02-17 $14.99 CIB Radical Psycho Machine RPM Racing (SNES) Super Nintendo CIB Complete 1991
eBay 2024-01-26 $28.00 CIB Radical Psycho Machine Racing SNES Super Nintendo CIB Complete in Box Protector
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